
While addictive and frequently unique with the constant addition of new traps, all the stages are way too simple on easy and normal mode. By pushing blocks, players are tasked with reaching the top of a level before the ground beneath them collapses. However, rather than a JRPG dungeon crawler, Catherine Classic is a puzzle game. Here's hoping someone can make different, actually nude models for the characters.Like Persona 3’s Tartarus, Catherine Classic tasks players with climbing a seemingly never-ending tower that is thematically different at each stage. As always, remember to make a backup of your files before changing anything. Something I HAVE noticed is that Vincent's eyes become totally blank (except for the Cutscenes where the original 03 file is used). I haven't tried playing through the entire main game, though, so I can't tell for sure if changing these other models breaks anything. I have tried playing the Babel stages and the Cathedral stage, and changing those models work. I haven't tried changing the other way around, but it should be possible. Unfortunately, he'll have horns during the Cathedral and Babel stages. 00 is for the normal nightmare stages 10 is the Cathedral Nightmare stage 16 is for Babel stages. So, to have "Boxers Vincent" on Babel and on Cathedral, copy and paste files " c02_00.nif" and "c02_00_path.nif", and replace files "c02_10.nif", "c02_10_path.nif", "c02_16.nif" and "c02_16_path.nif".

Actually, here it is: The models used during the Nightmare Stages (and Babel) are the ones that have a corresponding "_path" file.
