

One of the most apparent features of the game is the exposure system. Spamming your abilities is not possible as your stamina bar stops you from doing so, meaning you’ll have to actually think about your actions before heading into a battle. Each new weapon starts off with very limited abilities which slowly grows as you continue to play. We started the game using a bow & arrow with a throwing knife, but once we were given the opportunity to switch to a real melee weapon (alongside a ranged weapon), it made the game seem a lot more fun. However, these prospects were not obvious and we didn’t utilise rage mode in this way during our play through. This short-lived mode supposedly enables you to take advantage of the games’ destructible environment, offering you the opportunity to push enemies under falling rocks and drive them off steep cliffs. When you enter berserker mode your character gains a buff to their strength and the screen shifts to a translucent red hue. Vikings encourages you to constantly attack enemies by building your devil trig- I mean Rage bar. Though we didn’t think much of it at the time, this probably makes the game far more action-heavy, as you spend most of your time getting up close to enemies as opposed to walking backwards and throwing spears.
